With regards to the clock - the design has a counter, but all the counter does is count the number of pulses that come in. I can't see how a seperate clock would be required for a counter. Also, are there some sort of standars for using a clock? Can you flag an input as being a clock such that the synthesizer would do something special/different with it? Or is it just a input that you deal with in your own way? Thnx, Reza
More beginner's verilog questions
Started by ●December 19, 2005
Reply by ●December 20, 20052005-12-20
Reply by ●December 20, 20052005-12-20
I have used the following book and it has been very helpful. Modeling, Synthesis, and Rapid Prototyping with the VERILOG (TM) HDL by Michael D. Ciletti "Reza Naima" <google@reza.net> wrote in message news:1135064071.868137.197590@z14g2000cwz.googlegroups.com...>I bought a book a book recommended by one of the application engineers > at a reseller of Xilinx (Verilog HDL), and it described verilog very > well. But it didn't distinguish between what was used for simulation > and what is synthesizeable. So my first bit of code (if you look at > the link) worked fine on the simulator, but it relied heavily on > constructs that could not be synthesized. I then asked for > recommendations on books, and was told that there were no good ones. > Hence I'm hoping I can get some pointers to reference code, or some > help debugging the code I wrote. > > Thnx, > Reza >
Reply by ●December 21, 20052005-12-21
Reply by ●December 21, 20052005-12-21
Santosh - I'm not sure if I understand your question, or what an RTL stands for. Based on the feedback, I rewrote the module so it looks like this (and is much simpler looking) : module counterLatch32(counter_increment, in, reset, enable, out); input in; input counter_increment; input reset; input enable; output [31:0] out; reg [4:0] index; reg [31:0] out; always @(posedge counter_increment or posedge reset) begin if (!reset) index <= index + 1; else index <= 5'b00000; end always @(posedge enable) out[index] <= in; endmodule I still don't see a need for a clock - can someone shed some light into a case where a clock would be helpful? I'm still getting errors. Just this one so far.... ERROR:Xst:898 - counterlatch32.v line 12: The reset or set test condition for <index> is incompatible with the event declaration in the sensitivity list. reza
Reply by ●December 21, 20052005-12-21
Hmm, right now I don't see what it's complaining about, since the asynchronous reset is active high. My suggestion would be to rearrange the blocks a little. Try something like: always @(posedge counter_increment or posedge reset) begin if (reset) index <= 5'b00000; else index <= index + 1; end Am I missing something obviously wrong with the sensitivity list here? Or is it just a problem with the synthesiser? Reza Naima wrote:> Santosh - > > I'm not sure if I understand your question, or what an RTL stands for. > Based on the feedback, I rewrote the module so it looks like this (and > is much simpler looking) : > > module counterLatch32(counter_increment, in, reset, enable, out); > input in; > input counter_increment; > input reset; > input enable; > output [31:0] out; > > reg [4:0] index; > reg [31:0] out; > > always @(posedge counter_increment or posedge reset) begin > if (!reset) > index <= index + 1; > else > index <= 5'b00000; > end > > always @(posedge enable) > out[index] <= in; > > endmodule > > I still don't see a need for a clock - can someone shed some light into > a case where a clock would be helpful? I'm still getting errors. Just > this one so far.... > > ERROR:Xst:898 - counterlatch32.v line 12: The reset or set test > condition for <index> is incompatible with the event declaration in the > sensitivity list. > > > reza >
Reply by ●December 21, 20052005-12-21
I believe that you need to give XST hints to infer logic that maps onto the architecture. I was at a Xilinx presentation where they used the RSE letters to denote the order of priority that operations need to be entered in order to map onto the flip-flop efficietnly: always @(posedge clk) if (Reset) // reset stuff 1st else if (Set) // set stuff second else if (Enable) // enabled logic last This is because of the priority of the Reset/Set/Enable functions built into the flip-flops. It could be that the original code fragment confuses the code generator. John P
Reply by ●December 21, 20052005-12-21
See the things in you design which are always @ (posedge xyzzy) begin foo <= bar, the xyzzy is a clock, even if you don't call it clock. The foo <= bar is an "edge clocked" flip-flop/register. Things happen on the posedge of the xyzzy clock. If the clock is "periodic" hooked up to some kind of oscillator, then it is obvious that it is a clock. However, even if the clock is not periodic, it is still a clock and it tells "when" something happens. Hope this helps, -Chris ***************************************************************************** Chris Clark Internet : compres@world.std.com Compiler Resources, Inc. Web Site : http://world.std.com/~compres 23 Bailey Rd voice : (508) 435-5016 Berlin, MA 01503 USA fax : (978) 838-0263 (24 hours) ------------------------------------------------------------------------------
Reply by ●December 21, 20052005-12-21
Reza Naima wrote:> Santosh - > > I'm not sure if I understand your question, or what an RTL stands for. > Based on the feedback, I rewrote the module so it looks like this (and > is much simpler looking) : > > module counterLatch32(counter_increment, in, reset, enable, out); > input in; > input counter_increment; > input reset; > input enable; > output [31:0] out; > > reg [4:0] index; > reg [31:0] out; > > always @(posedge counter_increment or posedge reset) begin > if (!reset) > index <= index + 1; > else > index <= 5'b00000; > end > > always @(posedge enable) > out[index] <= in; > > endmodule > > I still don't see a need for a clock - can someone shed some light into > a case where a clock would be helpful? I'm still getting errors. Just > this one so far....THINK HARDWARE. What sort of logic will this code create? Answer: some flip-flops. And flip-flops require a clock to change state. In the example you give above, the signal counter_increment is used as the flops' clock input. (You might want to read the synthesis tool manual to learn why.) The other gotcha that you probably don't realize is that the signal enable will ALSO be used as a clock for the flips in the signal out. On every rising edge of enable, the value of in will be clocked into out. Again, a simple perusal of the synthesis tool manual will explain why.> ERROR:Xst:898 - counterlatch32.v line 12: The reset or set test > condition for <index> is incompatible with the event declaration in the > sensitivity list.That's because your code doesn't follow the templates for synthesizable flip-flops. Specifically, you can't do anything "more complex" than assigning constants (the reset values) to the flops in the if (reset ...) clause. The other reason for the error is that the asynchronous reset has priority over the synchronous update. You've coded it such that the synchronous update has the higher priority. -a
Reply by ●December 21, 20052005-12-21
Reza Naima wrote:> I think John answered the question by stating that the clock is useful > for syncronization and debugging, but ultimatly it seems as if I am > correct in my assertion that a clock is not explicitly required.Not knowing the details of your design makes it a bit difficult to tell whether a global clock is necessary, but the reason for synchronous design (the entire design clocked by a global clock) is that is simplifes timing analysis and helps to ensure that the design will actually work.> Digital electronics design seems a bit vague - can you be a bit more > specific? There are verilog-specific courses offered in my program > (I'm in graduate school) - but I think it's an overkill for my needs.I'm actually talking about Digital Electronics Design 101 -- back to basics.> Alas, the current project I'm working can't wait for me to take more > classes. Either this is implemented in a CPLD or else I'll have to use > discrete components. I'm going to follow some of Art's suggestions and > see how far I can get.Can the project wait for you to develop the skills to ensure that it is successful?> With regards to a wait(), I figured the compiler/synthesizer would > generate some sort of clock/counter with some sort of comparator to > trigger the event. I was hoping that the synthesizers were a bit > smarter than they seem to be.The synthesizers _are_ very smart, but you don't want them to be too smart. The tools are capable of generating logic that may be functionally correct, but may be too large to fit in a chip, or may not run at the required speed, or both. Writing concise descriptions allows the tools to produce a more optimal result. -a
Reply by ●December 21, 20052005-12-21
>> I still don't see a need for a clock - can someone shed some light into >> a case where a clock would be helpful? I'm still getting errors. Just >> this one so far.... >> >> ERROR:Xst:898 - counterlatch32.v line 12: The reset or set test >> condition for <index> is incompatible with the event declaration in the >> sensitivity list. >> >> >> reza >>Asynchronous logic does not belong in FPGAs. They are not designed for it and the tools don't support it (especially static timing analysis). Wires in FPGAs have delays associated with them that are on the same order of magnitude as the delays through the logic primitives. While your ripple count structure is a viable clock structure, it does have some things you need to watch out for: 1), the outputs do not update all at once, rather the lsb changes, then the next bit and so on, hence the name ripple count. As the counter gets wider, the maximum count speed at which you can extract a usable count diminishes (but note that if you don't need the lower order bits, this can be faster than a synchronous counter). 2) The input is sensitive to glitches on the input signal. Mechanical switches will 'bounce', so you'll need to include logic to filter out the multiple switch closures that happen every time you actuate the switch. Timing analysis (studying the time delays in your circuit to make sure that it will run as fast as you need it to and that it won't break because of signals getting somewhere either too fast or too late) is much easier in a synchronous design (one where a common clock is distributed to all the flip-flops in the design) because each timing path is punctuated by the flip-flops...you only need to evaluate the propagation delay time from flip-flop to flip-flop. In an async system, you need to take into account the propagation delays on all paths from the input to the output to make sure you don't have race conditions that would upset the proper operation of your circuit. Also, synchronous design eliminates the dynamic hazards you need to deal with in an async design. Even asynchronous resets are bad for FPGA design. First, the tools don't trace the delay paths for the asynchronous reset through the flip-flop, so you could wind up with timing hazards and not be aware of it. Second, there are start up hazards which have been discussed ad nauseum here in the past. If you really need an async behavior, for whatever reason, just connect the external async reset to the PROGRAM pin on the FPGA.