Tools of the Trade: reading PDFs (and keeping bookmarks)
In this article I will take a look at the wonderful MuPDF viewer and present a small modification that saves bookmarks alongside the pdf files, making it infinitely more useful.
Some days I sit down to work and wonder how anything ever gets done. A simple example. When I work on an FPGA design, I wind up with 3 or 4 screens full of documentation, generally in PDF format. There are the Xilinx manuals, the various tool manuals, language reference manuals, you name it. While...
Inside the Spartan-6: Using LUTs to optimize circuits
While building a small CPU on a Spartan-6 chip I came across the same old problem: my Verilog was mapping to a lot of slices . Way more then seems reasonable. So let's dig in and see what's really going on.
The J1 CPU (see Messing Around with a J1) is an amazingly streamlined design expressed in just over 100 lines of Verilog, and is reasonably compact at 150 Spartan-6 slices (half of that with the modifications described in the article). But the Picoblaze is...
Homebrew CPUs: Color Languages
Color LanguagesHere on bizarro we program using -- get this – text! Our other senses - hearing, touch, smell, are not used at all. Even our visual perception is greatly underutilized - we just use two-dimensional text on a flat display a foot in front of our eyes.
Color is just beginning to be used, although in a lame syntax coloring way only. Granted, it makes it easier to detect stupid syntax errors such as misspelled keywords. Sadly, color carries zero semantic or...
Homebrew CPUs: Messing around with a J1
In this article I will examine James Bowman's excellent J1 CPU; I will then proceed to mess around with various parts of it, making it smaller, more appropriate to my particular application, and possibly faster. I hope this will show you how easy it is to fiddle around with homemade CPUs and encourage you to make something weird and wonderful.
J1 CPUMy hat is off to James Bowman. J1 is pretty cool. It is a stack machine; it executes instructions in one cycle, it is...
Makefiles for Xilinx Tools
Building a bitstream from an HDL is a complicated process that requires the cooperation of a lot of tools. You can hide behind an IDE or grow a pair and use command line tools and a makefile to tie your build process together. I am not a huge fan of makefiles either (I believe a language should be expressive enough to automate the build process), but the alternatives are dismal.
Command-line driven workflow is easier on the hands and faster. The example...
BGA and QFP at Home 1 - A Practical Guide.
It is almost universally accepted by the hobbyists that you can't work with high-density packages at home. That is entirely incorrect. I've been assembling and reflowing BGA circuit boards at home for a few years now. BGAs and 0.5mm-pitch QFPs are well within the realm of a determined amateur.
This series of articles presents practical information on designing and assembling boards with high-density packages at home. While the focus is on FPGA packages, most of...
Windows XP and Win32 - the Platform of the Future!
Over the past decade I often wondered why anyone uses Windows. It's just so... proprietary. And pedestrian. As I grew up my OS of choice went nothing to CPM to DOS (on Apple ][), GEM on Atari ST, MS-DOS, DOS extenders, Mac OS, Windows NT, Windows XP, Linux... Now, I again find myself a fan of Windows XP, the platform of the future. (I am still a fan of bare metal, of course).Maybe I am not totally serious, but I, a self-proclaimed freedom lover and...
PC and SP for a small CPU
Ok, let's make a small stack-based CPU.
I will start where the rubber meets the road - the PC/stack subsystem that I like referring to as the 'legs'. As usual, I will present a design with a twist.
Not having a large design team, deadlines and million-dollar fab runs when designing CPUs creates a truly different environment. I can actually sit at the kitchen table and doodle around with CPU designs to my heart's content. I can try really ridiculous approaches, and work without a...
PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
StrangeCPU #4. Microcode
Summary:Sliding windows containing runs of microcode.
Table of Contents:-
Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
-
Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
BGA and QFP at Home 1 - A Practical Guide.
It is almost universally accepted by the hobbyists that you can't work with high-density packages at home. That is entirely incorrect. I've been assembling and reflowing BGA circuit boards at home for a few years now. BGAs and 0.5mm-pitch QFPs are well within the realm of a determined amateur.
This series of articles presents practical information on designing and assembling boards with high-density packages at home. While the focus is on FPGA packages, most of...
StrangeCPU #1. A new CPU
Summary: In this multi-part series I will share with you a design, implementation notes and code for a slightly different kind of a CPU featuring a novel token machine that resolves an 8-bit token to pretty much any address in a 32-bit or even 64-bit address space, using not much more than an adder.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
Inside the Spartan-6: Using LUTs to optimize circuits
While building a small CPU on a Spartan-6 chip I came across the same old problem: my Verilog was mapping to a lot of slices . Way more then seems reasonable. So let's dig in and see what's really going on.
The J1 CPU (see Messing Around with a J1) is an amazingly streamlined design expressed in just over 100 lines of Verilog, and is reasonably compact at 150 Spartan-6 slices (half of that with the modifications described in the article). But the Picoblaze is...
Tools of the Trade: reading PDFs (and keeping bookmarks)
In this article I will take a look at the wonderful MuPDF viewer and present a small modification that saves bookmarks alongside the pdf files, making it infinitely more useful.
Some days I sit down to work and wonder how anything ever gets done. A simple example. When I work on an FPGA design, I wind up with 3 or 4 screens full of documentation, generally in PDF format. There are the Xilinx manuals, the various tool manuals, language reference manuals, you name it. While...
StrangeCPU #2. Sliding Window Token Machines
Summary:An in-depth exploration of Sliding Window Token Machines; ARM notes.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding Window...
Homebrew CPUs: Messing around with a J1
In this article I will examine James Bowman's excellent J1 CPU; I will then proceed to mess around with various parts of it, making it smaller, more appropriate to my particular application, and possibly faster. I hope this will show you how easy it is to fiddle around with homemade CPUs and encourage you to make something weird and wonderful.
J1 CPUMy hat is off to James Bowman. J1 is pretty cool. It is a stack machine; it executes instructions in one cycle, it is...
Makefiles for Xilinx Tools
Building a bitstream from an HDL is a complicated process that requires the cooperation of a lot of tools. You can hide behind an IDE or grow a pair and use command line tools and a makefile to tie your build process together. I am not a huge fan of makefiles either (I believe a language should be expressive enough to automate the build process), but the alternatives are dismal.
Command-line driven workflow is easier on the hands and faster. The example...
PC and SP for a small CPU
Ok, let's make a small stack-based CPU.
I will start where the rubber meets the road - the PC/stack subsystem that I like referring to as the 'legs'. As usual, I will present a design with a twist.
Not having a large design team, deadlines and million-dollar fab runs when designing CPUs creates a truly different environment. I can actually sit at the kitchen table and doodle around with CPU designs to my heart's content. I can try really ridiculous approaches, and work without a...
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
Windows XP and Win32 - the Platform of the Future!
Over the past decade I often wondered why anyone uses Windows. It's just so... proprietary. And pedestrian. As I grew up my OS of choice went nothing to CPM to DOS (on Apple ][), GEM on Atari ST, MS-DOS, DOS extenders, Mac OS, Windows NT, Windows XP, Linux... Now, I again find myself a fan of Windows XP, the platform of the future. (I am still a fan of bare metal, of course).Maybe I am not totally serious, but I, a self-proclaimed freedom lover and...
StrangeCPU #1. A new CPU
Summary: In this multi-part series I will share with you a design, implementation notes and code for a slightly different kind of a CPU featuring a novel token machine that resolves an 8-bit token to pretty much any address in a 32-bit or even 64-bit address space, using not much more than an adder.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
BGA and QFP at Home 1 - A Practical Guide.
It is almost universally accepted by the hobbyists that you can't work with high-density packages at home. That is entirely incorrect. I've been assembling and reflowing BGA circuit boards at home for a few years now. BGAs and 0.5mm-pitch QFPs are well within the realm of a determined amateur.
This series of articles presents practical information on designing and assembling boards with high-density packages at home. While the focus is on FPGA packages, most of...
StrangeCPU #2. Sliding Window Token Machines
Summary:An in-depth exploration of Sliding Window Token Machines; ARM notes.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding Window...
VGA Output in 7 Slices. Really.
Ridiculous? Read on - I will show you how to generate VGA timing in seven XilinxR Spartan3R slices.Some time ago I needed to output video to a VGA monitor for my Apple ][ FPGA clone. Obviously (I thought), VGA's been done before and all I had to do was find some Verilog code and drop it into my design. As is often the case (with me anyway), the task proved to be very different from my imagined 'couple of hours to integrate the IP'.I found some example code for my board. I...
Homebrew CPUs: Messing around with a J1
In this article I will examine James Bowman's excellent J1 CPU; I will then proceed to mess around with various parts of it, making it smaller, more appropriate to my particular application, and possibly faster. I hope this will show you how easy it is to fiddle around with homemade CPUs and encourage you to make something weird and wonderful.
J1 CPUMy hat is off to James Bowman. J1 is pretty cool. It is a stack machine; it executes instructions in one cycle, it is...
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
PC and SP for a small CPU
Ok, let's make a small stack-based CPU.
I will start where the rubber meets the road - the PC/stack subsystem that I like referring to as the 'legs'. As usual, I will present a design with a twist.
Not having a large design team, deadlines and million-dollar fab runs when designing CPUs creates a truly different environment. I can actually sit at the kitchen table and doodle around with CPU designs to my heart's content. I can try really ridiculous approaches, and work without a...
Inside the Spartan-6: Using LUTs to optimize circuits
While building a small CPU on a Spartan-6 chip I came across the same old problem: my Verilog was mapping to a lot of slices . Way more then seems reasonable. So let's dig in and see what's really going on.
The J1 CPU (see Messing Around with a J1) is an amazingly streamlined design expressed in just over 100 lines of Verilog, and is reasonably compact at 150 Spartan-6 slices (half of that with the modifications described in the article). But the Picoblaze is...
Makefiles for Xilinx Tools
Building a bitstream from an HDL is a complicated process that requires the cooperation of a lot of tools. You can hide behind an IDE or grow a pair and use command line tools and a makefile to tie your build process together. I am not a huge fan of makefiles either (I believe a language should be expressive enough to automate the build process), but the alternatives are dismal.
Command-line driven workflow is easier on the hands and faster. The example...
StrangeCPU #4. Microcode
Summary:Sliding windows containing runs of microcode.
Table of Contents:-
Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
-
Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.