PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
MyHDL ... MyPWM
The PWM topic appears to be popular lately on the fpgarelated site. This is coincidence, but I typically find the topic of modulating and demodulating signals interesting. For digital systems it is always entertaining to play with PWMs. The following PWM RTL description is quite a bit different than the PWM module described by Anton Babushkin. The module presented here is a minimal PWM engine defined at design time (i.e. not run-time).
As...
StrangeCPU #4. Microcode
Summary:Sliding windows containing runs of microcode.
Table of Contents:-
Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
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Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
StrangeCPU #2. Sliding Window Token Machines
Summary:An in-depth exploration of Sliding Window Token Machines; ARM notes.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding Window...
StrangeCPU #1. A new CPU
Summary: In this multi-part series I will share with you a design, implementation notes and code for a slightly different kind of a CPU featuring a novel token machine that resolves an 8-bit token to pretty much any address in a 32-bit or even 64-bit address space, using not much more than an adder.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
MyHDL Resources and Projects
Last updated 07-Nov-2017
MyHDL ResourcesIf you want to dive into MyHDL (digital hardware description in Python) there are many resources available. Below is a list of MyHDL resources, including some of the past blogs here on fpgarelated.
The MyHDL manual is a great (probably the best) place to get started.
The manual is an in-depth introduction to MyHDL. The concepts are well explained and there are examples to test while working through the...
Two jobs
For those of you following closely embeddedrelated and the other related sites, you might have noticed that I have been less active for the last couple of months, and I will use this blog post to explain why. The main reason is that I got myself involved into a project that ended up using a better part of my cpu than I originally thought it would.
edit - video of the event:
I currently have two jobs: one as an electrical/dsp engineer recycled as a web publisher and the other...
VGA Output in 7 Slices. Really.
Ridiculous? Read on - I will show you how to generate VGA timing in seven XilinxR Spartan3R slices.Some time ago I needed to output video to a VGA monitor for my Apple ][ FPGA clone. Obviously (I thought), VGA's been done before and all I had to do was find some Verilog code and drop it into my design. As is often the case (with me anyway), the task proved to be very different from my imagined 'couple of hours to integrate the IP'.I found some example code for my board. I...
Feedback Controllers - Making Hardware with Firmware. Part 4. Engineering of Evaluation Hardware
Following on from the previous abstract descriptions of an arbitrary circuit emulation application for low-latency feedback controllers, we now come to some aspects in the hardware engineering of an evaluation design from concept to first power-up. In due course a complete specification along with application examples will be maintained on the project website.- Part 1: Introduction
- Part 2:...
How to start in FPGA development? - Simulation software tools
IntroductionThis post is related to the first post How to start in FPGA development? - Some tips which aimed to show other options to work on the simulation of your project. In this first approach will be explained some advantages and disadvantages of using Xilinx ISE (+ModelSim) or using ModelSim, Precision and Xilinx ISE. And finally my opinion of which are the ones I...
Going back to Germany!
A couple of blog posts ago, I wrote that the decision to go to ESC Boston ended up being a great one for many different reasons. I came back from the conference energized and really happy that I went.
These feelings were amplified a few days after my return when I received an email from Rolf Segger, the founder of SEGGER Microcontroller (check out their very new website), asking if I would be interested in visiting their headquarters...
Finally got a drone!
As a reader of my blog, you already know that I have been making videos lately and thoroughly enjoying the process. When I was in Germany early this summer (and went 280 km/h in a porsche!) to produce SEGGER's 25th anniversary video, the company bought a drone so we could get an aerial shot of the party (at about the 1:35 mark in this video). Since then, I have been obsessing on buying a drone for myself and finally made the move a few weeks ago - I acquired a used DJI...
State Machine ‘v’ Micro in a FPGA
Designing a system and considering if to have a FPGA in the first place is something a engineer should always consider. However one thing that people look to do is designing a microcontroller on a FPGA and in this post I want to consider why we would do it at all and what would be the real consideration for doing this.
We first look at what's available in the microcontroller world. We have a vast range from tiny 8bit 6 pin devices right the way up to monster 32bit devices. These...
Little to no benefit from C based HLS
Last updated 07-Nov-2015
As I write this I am on a plane and my destination is EELive 2014 where I am going to give a talk hardware design: the grunge era. It is a shotgun introduction to three alternative hardware description languages (alt.hdl). The three languages briefly introduced in the talk are: bsv, chisel, and myhdl. The goal of the talk is simply to raise awareness of the three...
Homebrew CPUs: Color Languages
Color LanguagesHere on bizarro we program using -- get this – text! Our other senses - hearing, touch, smell, are not used at all. Even our visual perception is greatly underutilized - we just use two-dimensional text on a flat display a foot in front of our eyes.
Color is just beginning to be used, although in a lame syntax coloring way only. Granted, it makes it easier to detect stupid syntax errors such as misspelled keywords. Sadly, color carries zero semantic or...
One Clock Cycle Polynomial Math
Error correction codes and cryptographic computations are most easily performed working with GF(2^n)
3 Good News
Good News #1Last week, I announced a new and ambitious reward program that will be funded by the new Vendors Directory.
This week, I am happy to announce that we have our firsts two sponsors! Quantum Leaps & Abelon Systems have agreed to pay the sponsorship fee to be listed in the new Vendors Directory. Because of their support, there is now some money in the reward pool ($1,000) and enough to pay for the firsts 500 'beers' awarded. Please...
Feedback Controllers - Making Hardware with Firmware. Part 3. Sampled Data Aspects
Some Design and Simulation Considerations for Sampled-Data ControllersThis article will continue to look at some aspects of the controllers and electronics needed to create emulated physical circuits with real-world connectivity and will look at the issues that arise in sampled-data controllers compared to continuous-domain controllers. As such, is not intended as an introduction to sampled-data systems.
- Part 1: Introduction
Feedback Controllers - Making Hardware with Firmware. Part 8. Control Loop Test-bed
This part in the series will consider the signals, measurements, analyses and configurations for testing high-speed low-latency feedback loops and their controllers. Along with basic test signals, a versatile IFFT signal generation scheme will be discussed and implemented. A simple controller under test will be constructed to demonstrate the analysis principles in preparation for the design and evaluation of specific controllers and closed-loop applications.
Additional design...Mathematics and Cryptography
The mathematics of number theory and elliptic curves can take a life time to learn because they are very deep subjects. As engineers we don't have time to earn PhD's in math along with all the things we have to learn just to make communications systems work. However, a little learning can go a long way to helping make our communications systems secure - we don't need to know everything. The following articles are broken down into two realms, number theory and elliptic...
Feedback Controllers - Making Hardware with Firmware. Part 6. Self-Calibration Related.
This article will consider the engineering of a self-calibration & self-test capability to enable the project hardware to be configured and its basic performance evaluated and verified, ready for the development of the low-latency controller DSP firmware and closed-loop applications. Performance specifications will be documented in due course, on the project website here.
- Part 6: Self-Calibration, Measurements and Signalling (this part)
- Part 5:
Ancient History
The other day I was downloading an IDE for a new (to me) OS. When I went to compile some sample code, it failed. I went onto a forum, where I was told "if you read the release notes you'd know that the peripheral libraries are in a legacy download". Well damn! Looking back at my previous versions I realized I must have done that and forgotten about it. Everything changes, and keeping up with it takes time and effort.
When I first started with microprocessors we...
PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
Designing Embedded Systems with FPGA-2
In last part, we created hardware design of basic system. The next step is to generate (compile) hardware design. Compiled hardware design is known as bit-stream andstored in *.bit file. To compile hardware, use hardware->generate hardware tab. The complete hardware design generation takes several seconds to several minutes depending on computer speed and design complexity. In back ground, the whole design process involves many different steps including synthesis, placement, routing and...
Designing a FPGA Micro Pt1 - Start The Clock
Last time I talked about state machines and micro’s inside FPGAs and why you may want to consider having a micro. So lets say you have decided you want or need a micro in your FPGA design. Where will you start? Well there are lots to pick from but one option is to design your own. So with that in mind I decided to set myself the challenge of doing just that.
MyHDL Interface Example
MyHDL Interfaces ExampleWith the next release of MyHDL, version 0.9, conversion of interfaces will be supported. In this context an interface is any object with a Signal attribute. This can be used to simplify connection between modules and port definitions. For example, if I want to define a simple memory-map bus, the Signals for the bus can be defined as follows:
class BareBoneBus: def __init__(self): self.wr = Signal(False) self.rd =...One Clock Cycle Polynomial Math
Error correction codes and cryptographic computations are most easily performed working with GF(2^n)